As  snappy titles goes, IL-2 Sturmovik: Birds of Prey isn’t really onto a  winner. For a start, it sounds like a sequel to IL-1 Sturmovik, which it  isn’t (although there are other games in the series on the PC), and the  name Sturmovik means absolutely naff all to anyone without an active  interest in World War 2 aircraft. 
If  you do have such an interest, you might know that the Ilyushin IL-2  Sturmovik, or Flying Tank as it was dubbed, was a great big bastard  aircraft that dominated the skies at the hands of the Russian pilots.  You might surmise, therefore, that Birds of Prey is some sort of World  War 2 flight sim, and you’d be right. But before that ‘sim’ word has the  less hardcore of you scampering for the close button, wait. Birds of  Prey has a trick or two up its sleeve.
For  starters, it takes a few cues from Tom Clancy’s HAWX. No, come back,  it’s not that bad. It takes some of the better parts- the stylish  visuals, the loving attention to detail, and the concessions to casual  players. Thanks to the inclusion of not one, but two flight mechanics,  Il-2 Sturmovik intends to cater to the less elite crowd without  alienating its traditional audience. By incorporating both arcade and  realistic modes, you can pick your style of play freely, and still enjoy  the entire experience.
Arcade  mode is simple enough; your aircraft controls as you’d expect from any  modern console flight sim. The analogue sticks control pitch, yaw, and  acceleration, with the shoulder buttons firing weapons and locking on to  targets with a smart camera. Much like HAWX, the camera adjusts to  follow your target, rather than your own aircraft, so whilst this can be  disorientating when the two are moving in very different directions, it  can also be a helpful aide to navigation and, more importantly, produce  some really dramatic action shots. In arcade mode you won’t have to  worry about ammo or anything so mundane as navigation since you’ll have  an onscreen map, though you’ll still need to get to grips with the  handling of the early aircraft engines: it’s imperative that you  maintain a speed appropriate to your pitch, otherwise your plane could  end up plummeting downward, though it won’t stall unless you’re playing  on realistic. The game does give you plenty of warnings when this is  going to happen, and a robust- if perhaps overly long- tutorial mode  gives you the full rundown, but it’s something to bear in mind for those  used to the HAWX and Ace Combat games. 
Switch  the flight mode to realistic, and the game changes dramatically. All  concessions are gone; you’re now fighting your plane for control, not  just flying it. Friction and turbulence buffet you, the engine whines at  every move, ammo is strictly limited, the radar is gone, aiming assists  lost, fuel suddenly matters, and every shot you fire causes so much  kickback it feels like your aircraft is going to fall out of the sky.  It’s a sobering, yet breathtaking change, and an intensely challenging-  yet rewarding- mode to master.
Handle  that, and you can try our Simulation- the most terrifying option of  all- which removes all HUD aspects completely, strictly limits you to  the smudgey in-cockpit view, and forces you to rely solely on your own  vision and judgement to get the job done. Its hardcore to the extreme,  almost unplayably difficult, but obscenely rewarding if you can master  it.
Whichever  control system you opt for, the game at least remains the same. You’ll  participate in a number of famous aerial battles throughout World War 2,  beginning with the Battle of Britain. You’ll control various aircraft  throughout the game, with upgrades and enhancements to unlock along the  way, but you’ll still spend your time doing that most entertaining of  flight passtimes- dogfighting against enemy aircraft. Since such  high-tech tomfoolery as missiles and chaff are not around, you’re down  to the barebones here: high calibre machine guns are your only means of  assault, which can result in some lengthy- and tense- duels. A real-time  damage system is also in force, which can result in your aircraft being  literally shredded by enemy fire, but when you can do the same to them,  its intensely satisfying. Combined with the lock-on camera, you get  some truly cinematic effects; soaring upward to tear through the  undercarriage of an enemy Messerschmitt in a Spitfire is a particular  favourite, as the camera follows my victorious ascent and, in the  background, the resultant fireball of Nazi aircraft spirals out of  control. 
But  for all its thrill and cinematic glory, Birds of Prey doesn’t forget  its core game. There are dozens of missions available, split amongst  chapters set during major conflicts, as well as 50 jump-in free play  missions and multiplayer dogfights to participate in as well. Both of  these offer their own satisfaction; dogfighting is always better when  it’s against a real opponent, after all, and with plenty of aircraft and  pilots to unlock there’s a certain draw to playing through everything  the game has to offer.
Stellar  production values certainly help maintain the feeling of quality.  Jeremy Soule’s orchestral soundtrack might be par for the course, and  sounds typically Jeremy Soule, but it fits the mood perfectly, and  whilst the visual engine might not always be the smoothest or the most  detailed, it packs veritable panache. Landscapes are broad and carefully  crafted, 1940’s renditions of familiar sights like the White Cliffs of  Dover instil a sense of connection to the game. The aircraft are, of  course, meticulously detailed, especially when it comes to the flexible  and visually impressive damage model, and a constrained palette and  subtle darkening at the corners of the screen lend a cinematic flair to  the graphics that really enhance the mood.
Despite  Gaijin’s efforts, though, there are some niggles that will frustrate  over the long term. For a start, it’s hard to see why hardcore flight  sim players would pick this up- the Sturmovik series has been popular on  the PC for a long time, and whilst the controls are mapped admirably to  the console, and the realistic and simulation modes might attract  players who enjoy the arcade mode, no gamepad could ever offer the  precision and authenticity of a dedicated flight stick. Some of the  missions can be a little stretched, with gaps between action sometimes  feeling a little forced. The sluggish visuals can also be a bit of a  hindrance in the more densely populated firefights, though on balance  none of these are severe failings.

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