Monday, March 14, 2011

Resident Evil: The Mercenaries 3D - 3DS

The 3DS booth is pretty packed at GDC this year, but a Capcom representative was nice enough to get me some hands on time with the amazingly gorgeous Resident Evil: The Mercenaries 3D. It was the first time I'd gotten playable time with the game, and I'm very impressed with how well it plays. Even as a long-time fan of Resident Evil games, Mercenaries is easily among the smoothest and best playing games in the series. And yes, you really can move and shoot. 
Resident Evil: The Mercenaries 3D is, as described by the Capcom representative, a celebration of the 15 years of Resident Evil history. If you played the Mercenaries mode in Resident Evil 4 or 5 then you should be familiar with the basic mechanics. Kill a lot of zombies in the time limit, and build up as high a score as possible.

Super Street Fighter IV 3D Edition Review - 3DS

I'll start with the negative: Super Street Fighter IV 3D Edition, by nature of the 3DS platform, can never have arcade perfect controls (or if it does, it'll be the work of some modder, and not widely available or remotely practical). In an age where companies who used to be known for crappy, cheap replacement controllers see enough demand to produce high-end, expensive arcade sticks, it's damning for a fighting game to be on a platform with no hope of optional Sanwa sticks or clicky buttons.
The 3DS circle pad makes short work of rotation moves like Zangief's spinning piledriver, and fighting game fans have gotten along with the d-pad since the SNES days, but the directional controls are far from arcade quality, and the four-face-button configuration fails to achieve the correct Street Fighter layout, relegating two attack buttons to the shoulders. After a while, I found myself switching between the two inputs for different tasks: d-pad for charge moves, circle pad for rotations.

Pokemon White Version - DS

Pokémon Black Version and Pokémon White Version feature new Pokémon that players can catch, train and battle as they progress through the game, and some Pokémon can only be caught in one version of the game. For example, the Legendary Pokémon Reshiram can only be caught in Pokémon Black Version, while the Legendary Pokémon Zekrom can only be caught in Pokémon White Version. Additionally, the two games feature different areas for the first time in the series, with the game world of Pokémon Black Version featuring a unique metropolitan area called Black City, and a lush, green area named White Forest only found in Pokémon White Version. Pokémon Black Version and Pokémon White Version also mark the first time in a Pokémon video game that the seasons will change in

Thursday, March 10, 2011

Homefront For PS3

There's no genre in gaming more derivative than the first-person shooter. And as time passes, it's difficult to believe that much more can be done to make one FPS feel fresh or different from another. There are man-versus-the-world shooters, squad-based shooters, shooters that cover real-world wars and shooters that work off of fictional worlds. But every once in a while, something different emerges in the realm of the FPS.
Kaos Studios' upcoming game Homefront is all about story, which already separates it from most shooters that tend to rely heavily on trite, over-the-top action. Based on a somewhat obscure subgenre of fiction known as future history, Homefront tells an interesting (albeit far-fetched) story designed by John Milius, a name you may recognize from the classic Vietnam War movie Apocalypse Now, and the future history cult classic Red Dawn, both of which he penned. 
The core fiction of Homefront has proven to be contentious message board fodder since the reveal of the dramatic story trailer last year.

Monday, March 7, 2011

Tomb Raider: Underworld Download Foe Symbians


A thousand years ago, Mayan priests created a calendar. It calculate solar and lunar eclipses, in accordance with the bloody sacrifice prinosilis formidable gods, with the help of dedicated to open the gates to the world of spirits and communicate with old ancestors. But the once powerful civilization fell, along with the last priests of ancient people left in silence and secrecy calendar. 

Rumors of it survived the centuries, it looked Spanish konkistadory and priests, sorcerers and adventurer. But only one man can overcome the congested wild beast of the jungle and down to Lost Mayan city - known Tomb Raider. Her name is Lara. Lara Croft. 

Call Of Duty World At War Download For Symbian

Following the SPF No. 1 is now available on mobile. Fight the Axis forces during missions ultra realistic fronts in Europe and the Pacific. Destroy the enemy buildings, order air strikes and use of new weapons like flamethrowers. Can you survive the hell of war and take your section to victory?

Game For Nokia S60v2 Mobiles:-
-Screen Resolution 176X208
Nokia 3230, 6260, 6600, 6620, 6630, 6670, 6680, 6681, 6682, 7610, N70, N72, N90

Assassin’s Creed HD Download And Review For Symbian And Smartphones


Take yourself into the edge of your seat in this breathtakingly awesome 3D action and adventure game Assassin’s Creed HD. It is considered to be one of the most legendary game in its genre, Assassin’s Creed HD (aka 3D) brings you much closer to what game play should always be like. This game offers an extensive set of levels which are entirely different from each other in almost every aspect.
There are various combo moves that you can perform to kill an enemy or to simply jump off from one roof to the other. What makes Assassin’s Creed such a successful action game for the Nokia N-Gage compatible platform and even for the iPhone?
There are two main reasons that Assassin’s Creed HD is simply way too much fun to play:

Zombie Infection For Symbians


You are part of the “Inside the Action” team and while patrolling, you realize that a virus was released… that changes people into dangerous creatures…
Save New York from bloodthirsty zombies, as a military officer, a news reporter, and a hand-to-hand combat specialist.
Use all the awesome weapons at your disposal: Rocket launcher, Katana, Grenades, Laser Gun, Machine Gun and more to complete your assignments.
Kill hundreds of zombies and complete 36 missions to save the world and become a hero!


Save New York from a virus attack that turns people into bloodthirsty zombies.
Language:  English
Game For Nokia S60v2 Mobiles:-
-Screen Resolution 176X208
Nokia 3230, 6260, 6600, 6620, 6630, 6670, 6680, 6681, 6682, 7610, N70, N72, N90

Worms HD Review For Symbian


Summary:


Symbian^3 has Worms. No jokes please, I mean the perennial video game! Yes, Worms has been around since 1995, allowing gamers to partake in the pleasure of parabolic persecution. That’s right, it’s not just the Angry Birds who have been exploiting ballistic bombardment for our entertainment! Read on to see how well the slithering scrimmage plays out on Symbian^3!

Author: Electronic Arts

If you’re anything like me, you’ll have memories of loading up the original Worms game from a DOS prompt on a 486 PC. Ever since, Worms has been released on multiple platforms, with multiple sequels. Worms HD is a port of the original Worms game, written for the touch screen toting, graphics accelerated, Symbian^3 handsets.
The idea of Worms is deceptively simple. You control one of several teams of worms, living on a surreal landscape, who have a highly unlikely arsenal of weapons. With the single objective of wiping out the other teams!

Bank Robber - Free For Symbians

 Summary: Bank Robber with Facebook (optional) Friends. The Bank is guarded by a sleepy officer. Time to see how many gold pieces you can rob from the bank in

Requirements:
Symbian s60 3rd or 5th edition

 Arrived2011-03-04
 Found under: Games, Action, 



Description:
Developer: Lunagames

Bank Robber with Facebook (optional) Friends.

The Bank is guarded by a sleepy officer. Time to see how many gold pieces you can rob from the bank in 60 seconds.

Are you better than your Facebook Friends? Get this free game and compete for the online high-score. You can even connect with your Facebook friends and see who is the best robber in your Facebook list.

Wednesday, March 2, 2011

Pro Evolution Soccer 2011 3D First Impressions For 3DS

One of the big announcements to come out of Nintendo's 3DS event in Amsterdam was Pro Evolution Soccer 2011 3D, a new version of the popular football simulation. By using 3D, developer Konami promises that it will be easier to play, thanks to the tactical advantage of the added depth. Are Konami's bold claims well founded? We went hands-on with the game to find out. 
Who's Making It
Pro Evolution Soccer 2011 is being developed by Konami, veterans of the football simulation genre. The developer has been working on the series since the days of the NES, when it was known as Konami Hyper Soccer. The series has long been regarded as one of the finest soccer games on the market, with only longtime rival FIFA offering any real competition. This experience makes the developer well placed to make the first football game for the 3DS and to take advantage of what 3D can bring to the beautiful game.
What It Looks Like
The 3DS version of the game will be familiar to those who have played a version on their console or PC, but it certainly looks better than previous handheld versions. The visuals are smooth, colourful, and detailed, making famous players like Lionel Messi easily recognisable, and making matches easy on the eye. The biggest change comes to the player camera, which now centers on your movement, much like a camera in a third-person shooter. This throws you deep into the action of each match, especially with the addition of the 3D effects.
How It Uses 3D

Moto GP 10/11 Updated Hands-On For PS3

If there were ever a sim racing game just dying to give you a hug, Moto GP 10/11 is it. The series has long been known as a destination for hardcore motorcycle enthusiasts, with its no-frills presentation and straightforward driving model. Sure, there has always been a bit of spectacle in those gaudy leathers and helmets, as well as the constant possibility of witnessing an assuredly awesome 10-bike pileup in the rain, but the racing itself has always been pretty geared toward, well, gearheads. Moto GP 10/11 can still be that game…but it doesn't have to be. It's the first game in the series to offer a suite of purely optional driving assists for you to tweak and fine-tune the experience to suit your own personal racing competence. After getting my first taste back in January of how these assists affect the experience, Capcom was kind enough to send us over an updated build so we could spend a little more time with the newly hug-friendly Moto GP. 
Having got a pretty good idea of how the various assists can have an impact on the experience in my last look at Moto GP 10/11, I decided to jump headfirst into career mode to see what sort of progression the game offers. The first thing I did was create a new racing team called "McShea Bikes" after GameSpot's resident motorcycle legend Tom McShea. (OK, so Tom doesn't really know anything about motorsports, but I did once sign him up for Truckin' magazine as a prank.) Next up, I created custom team branding with a sweet neon green and pink color scheme on both our racing leathers and bike liveries. Needless to say, the look of McShea Bikes has been a hit in the office.
With my team fully established, it was time to start racing. I went with the default medium assist level, which enables aids such as traction control, anti-wheelie, and auto weight transfer so you need only steer into corners rather than shift your weight around as well. Assists that are left disabled on medium, however, include auto-braking and auto-tucking for when you're gunning it on the straights. I'm by no means a motorcycle racing expert, but I was able to do pretty well with this difficulty level. I finished seventh in my first race in the Grand Prix of Qatar and then went on to nab first in my second race at Gran Premio de Espana.

Portal 2 Hands-On For PS3

"Say apple," Wheatley commands, surveying you with his twitchy blue eye. You go to speak, but end up jumping on the spot instead. "I don't want to alarm you," he starts, trying to keep his voice steady, "but you probably have brain damage. Not to worry, though. We'll probably be okay. I mean, you know, as long as nothing else goes wrong."
Plenty of things went wrong during our two-hour hands-on demo of Portal 2's single-player campaign at Valve's headquarters near Seattle. We made our way through the opening chapters of the game, before skipping ahead to a new section in the latter-part of the campaign. 
Portal 2's beginning is familiar enough: Chell, alone in a room. It's not the cold, sterile environment we've seen before; this new room is a vast improvement--carpeted floors, a wardrobe, a desk, potted plants, and even art. But something just doesn't feel right. The new AI caretaker is male, for one. His baritone voice breaks out over the loudspeakers, instructing you to move around and get used to your surroundings. If you're feeling up to it, he chirps, you can do some basic mental stimulation exercises by staring intently at the framed painting that hangs above your bed. Or, if that doesn't do it for you, he can always provide some classical music. You're just beginning to think about requesting Bach's Organ Concerto in G when you lose consciousness; you come to in the same room, although you barely recognize it now: vines creep along the walls, the carpet is a mushy brown color, and the desk and wardrobe have fallen into disuse and decay. And suddenly, there's Wheatley (brilliantly voiced by Stephen Merchant)--the neurotic caretaker of Aperture's 10,000 test subjects--telling you that the whole place is collapsing and you have to escape, now.
After navigating a maze of collapsed walls thickly coated in overgrown vines and narrow passageways filled with debris, you come across the portal gun--as you knew you would--lying unceremoniously in a pile of rubbish. According to Wheatley, the only way you can escape Aperture is by going through the test chambers. Again. Judging by his crazed ramblings, he still doesn't know you're The One [i.e. The One Who Killed GlaDOS]; he thinks you're a misguided test subject with an embarrassingly low IQ. ("People with brain damage are the real heroes," he says soothingly as you shoot a portal into the wrong wall.)
The first few chambers are a cakewalk. You know the drill: pick up the cube, drop it on the big red button, open the door, and move on. The chambers are a bit rundown, but still functional. There's even some jazz music in the third or fourth chamber, to help distract you from all the shrubbery currently growing on Aperture's once-pristine walls. For a brief, existential moment, you catch a glimpse of yourself as you pass through a portal. You're the same long-limbed, ponytailed Chell, the young woman who once walked these halls in search of something moist and delicious. But you are not a test subject now--you're an escapee. At least, that's what you think. The difficulty level of these early chambers increases significantly with each one; by chamber five you're already using momentum and gravity to propel yourself into portals and working with two or three cubes at varying heights and platforms.

Formula One 2009 Hands-On For Wii

Sony's Studio Liverpool shipped its PlayStation 3-exclusive Formula One Championship Edition back in 2007, and since then racing-specialist Codemasters has taken the reins. Released from the shackles of its platform-exclusive chains, the pinnacle of motorsport is heading to the Nintendo Wii and PlayStation Portable this summer, followed by Xbox 360 and PlayStation 3 versions in 2010. Codies popped in to the GameSpot UK offices to give us a first look at the Wii version, and we wasted no time gearing up for a few hot laps with it. 
Formula One 2009 is being developed by Sumo Digital. The UK-based studio has shipped numerous racing titles, including GTI Club Plus and TOCA Race Driver PSP ports, so it's certainly no stranger to the sport. Based on the 2009 FIA Formula One World Championships, it features all of the drivers and teams represented this year. All of this year's 17 rounds are present, including recent newcomers in the Singapore and Abu Dhabi grand prix. F1 2009 features several game modes, including single exhibition races, full seasons, and the World Championship career mode. This mode spans over three seasons, and you can race as an existing top-tier driver or create a player from scratch with the goal of winning a driver's championship before the end of the third year. Also included are competitive and cooperative two-player split-screen multiplayer. Lastly, there are single and co-op challenges to help you hone your skills. In a co-op challenge, the goal may be for one of you to hold back an opponent while your teammate overtakes. We have yet to give these a spin, but they should add some variety to the game.
For each round of the series, you're able to choose whether to jump straight into the race or take part in a full grand prix weekend, including practice sessions and the new knockout qualifying sessions. One of the biggest changes this year is to the franchise's presentation. Codies has veered away from the "TV broadcast" style of previous years, including commentators and TV-style displays. Instead, the focus is more on the driver's experience, and while there will still be some onscreen data, the team radio will play a vital part in your race strategy. The success of this stripped-down approach remains to be seen, but we're open to improvements to what had become a bit staid in the past--although we'd also certainly welcome a return of Murray Walker's expert commentary.

FIFA 11 Updated Impressions For Wii

Ask any aspiring young footballer what he wants to be when he grows up, and you’re likely to get a similar sort of answer wherever you go: strikers. Everyone wants the glory of being the one to put the ball into the back of the net, but few want the pressure or responsibility of defending their own goal. 
The team at EA must have heard differently, because at Gamescom 2010 the publisher announced that the upcoming version of FIFA 11 will add the ability to play full 11-players-per-side football online, as well as offline goalie management. Of course, no one wants to be standing around for 90 minutes waiting for their time to shine, and rather than be stuck watching everyone else have all the fun, players who pull on the gloves will be given a few new tools to keep things fresh and interesting.
The first is a real-time set of shot indicators, showing the optimal recommended standing position for your keeper, and a guide to the incoming trajectory of shots. While initially it may sound like a cheat sheet to easy mode, offensive players still have the ability to chip and curl the ball past the keeper, and there’s no indication of power until the ball leaves the attacker’s boot. Players steer the keeper around using the left stick like any other player, while keeping the ball out can be done with the right stick, or with a single button press in simplified mode.
The other new tool is called Call to Arms. It's a raised isometric view of the field when your side has the ball and is going on an offensive rampage. As the keeper, you will be able to call for players to pass and set up plays with single button presses superimposed over the players on and off the ball. It’s a nifty way to give the guy down the opposite end of the field a hand in the glory of scoring.