Has it really been 24 years since the original Kid Icarus hit the NES in the US? If you know that the answer to that question is "yes," then you've probably been chomping at the bit for more information on the upcoming Kid Icarus: Uprising for the Nintendo 3DS. We had a chance to get some time in with the anticipated sequel for Nintendo's upcoming system at its New York press event and are happy to say that it's definitely headed in the right direction.
Who's Making It: Nintendo's own Project Sora Studio, which, fans may remember, was founded by Nintendo president Satoru Iwata and former HAL Laboratories wunderkind Masahiro Sakurai.
What It Looks Like: As seen in the game's E3 trailer, the game features the visual overhaul that main character Pit and the goddess Palutena received in Super Smash Bros. Brawl. The world and enemies also share the same cartoony aesthetic, which we like.
How It Uses 3D: Given that the game has been designed to be a 3DS game, Kid Icarus: Uprising definitely highlights the hardware's capabilities. The flying and ground sections throw a lot at the screen for you to react to. The flying sequences offer the most dramatic showcase for the 3D visuals, but the ground combat sequences offer a broader range of 3D moments due to the different attacks used by the various enemies you'll face off against.
What You Do: The demo on display featured two "abridged" chapters from the upcoming game that offered two different difficulty levels. Chapter 1 (The Second Coming of Palutena) was the easy choice in the menu, while Chapter 4 (The Reaper's Line of Sight) offered the hard choice. Both levels featured the same basic level structure in that they started with an on-rails flying sequence that runs you through a set path in the sky. The flying segments segued into a ground combat section that lets you move freely and explore a modest-sized area on your way to face off against a boss. Chapter 1 offered an expectedly mellow run in the skies, which set up the game's conflict with Medusa and included tips from Palutena on how to play. This section culminated in a boss fight against Twinbellows, a fiery Cerberus-esque canine. Chapter 4 featured a much more challenging run through the skies that required a hefty amount of multitasking. You'll have to dodge obstacles in a canyon run, face tougher enemies on the ground, and go up against a massive Reaper boss that forces you to maneuver Pit between two floors to avoid being squashed.