Showing posts with label 3DS. Show all posts
Showing posts with label 3DS. Show all posts

Monday, March 14, 2011

Resident Evil: The Mercenaries 3D - 3DS

The 3DS booth is pretty packed at GDC this year, but a Capcom representative was nice enough to get me some hands on time with the amazingly gorgeous Resident Evil: The Mercenaries 3D. It was the first time I'd gotten playable time with the game, and I'm very impressed with how well it plays. Even as a long-time fan of Resident Evil games, Mercenaries is easily among the smoothest and best playing games in the series. And yes, you really can move and shoot. 
Resident Evil: The Mercenaries 3D is, as described by the Capcom representative, a celebration of the 15 years of Resident Evil history. If you played the Mercenaries mode in Resident Evil 4 or 5 then you should be familiar with the basic mechanics. Kill a lot of zombies in the time limit, and build up as high a score as possible.

Super Street Fighter IV 3D Edition Review - 3DS

I'll start with the negative: Super Street Fighter IV 3D Edition, by nature of the 3DS platform, can never have arcade perfect controls (or if it does, it'll be the work of some modder, and not widely available or remotely practical). In an age where companies who used to be known for crappy, cheap replacement controllers see enough demand to produce high-end, expensive arcade sticks, it's damning for a fighting game to be on a platform with no hope of optional Sanwa sticks or clicky buttons.
The 3DS circle pad makes short work of rotation moves like Zangief's spinning piledriver, and fighting game fans have gotten along with the d-pad since the SNES days, but the directional controls are far from arcade quality, and the four-face-button configuration fails to achieve the correct Street Fighter layout, relegating two attack buttons to the shoulders. After a while, I found myself switching between the two inputs for different tasks: d-pad for charge moves, circle pad for rotations.

Wednesday, March 2, 2011

Pro Evolution Soccer 2011 3D First Impressions For 3DS

One of the big announcements to come out of Nintendo's 3DS event in Amsterdam was Pro Evolution Soccer 2011 3D, a new version of the popular football simulation. By using 3D, developer Konami promises that it will be easier to play, thanks to the tactical advantage of the added depth. Are Konami's bold claims well founded? We went hands-on with the game to find out. 
Who's Making It
Pro Evolution Soccer 2011 is being developed by Konami, veterans of the football simulation genre. The developer has been working on the series since the days of the NES, when it was known as Konami Hyper Soccer. The series has long been regarded as one of the finest soccer games on the market, with only longtime rival FIFA offering any real competition. This experience makes the developer well placed to make the first football game for the 3DS and to take advantage of what 3D can bring to the beautiful game.
What It Looks Like
The 3DS version of the game will be familiar to those who have played a version on their console or PC, but it certainly looks better than previous handheld versions. The visuals are smooth, colourful, and detailed, making famous players like Lionel Messi easily recognisable, and making matches easy on the eye. The biggest change comes to the player camera, which now centers on your movement, much like a camera in a third-person shooter. This throws you deep into the action of each match, especially with the addition of the 3D effects.
How It Uses 3D

Tuesday, February 15, 2011

Super Street Fighter® IV 3D Edition For 3DS

Super Street Fighter IV is coming to the 3DS with new modes and a drastically different perspective, without sacrificing any of the content that made the console versions fan favorites. Read on for our hands-on impressions of one of the 3DS' most hardcore-friendly first releases.
What we're talking about: Super Street Fighter IV 3D Edition, the next portable iteration of the Street Fighter franchise due for Nintendo's upcoming 3DS handheld.
Where we saw it: Yoshinori Ono-the producer of all of the Street Fighter IV versions including this one-came to GamePro's office to answer some questions about the game while playing the game against me.

What you need to know?

Sunday, February 13, 2011

Kid Icarus: Uprising Hands-On For 3DS

Has it really been 24 years since the original Kid Icarus hit the NES in the US? If you know that the answer to that question is "yes," then you've probably been chomping at the bit for more information on the upcoming Kid Icarus: Uprising for the Nintendo 3DS. We had a chance to get some time in with the anticipated sequel for Nintendo's upcoming system at its New York press event and are happy to say that it's definitely headed in the right direction. 
Who's Making It: Nintendo's own Project Sora Studio, which, fans may remember, was founded by Nintendo president Satoru Iwata and former HAL Laboratories wunderkind Masahiro Sakurai.
What It Looks Like: As seen in the game's E3 trailer, the game features the visual overhaul that main character Pit and the goddess Palutena received in Super Smash Bros. Brawl. The world and enemies also share the same cartoony aesthetic, which we like.
How It Uses 3D: Given that the game has been designed to be a 3DS game, Kid Icarus: Uprising definitely highlights the hardware's capabilities. The flying and ground sections throw a lot at the screen for you to react to. The flying sequences offer the most dramatic showcase for the 3D visuals, but the ground combat sequences offer a broader range of 3D moments due to the different attacks used by the various enemies you'll face off against.
What You Do: The demo on display featured two "abridged" chapters from the upcoming game that offered two different difficulty levels. Chapter 1 (The Second Coming of Palutena) was the easy choice in the menu, while Chapter 4 (The Reaper's Line of Sight) offered the hard choice. Both levels featured the same basic level structure in that they started with an on-rails flying sequence that runs you through a set path in the sky. The flying segments segued into a ground combat section that lets you move freely and explore a modest-sized area on your way to face off against a boss. Chapter 1 offered an expectedly mellow run in the skies, which set up the game's conflict with Medusa and included tips from Palutena on how to play. This section culminated in a boss fight against Twinbellows, a fiery Cerberus-esque canine. Chapter 4 featured a much more challenging run through the skies that required a hefty amount of multitasking. You'll have to dodge obstacles in a canyon run, face tougher enemies on the ground, and go up against a massive Reaper boss that forces you to maneuver Pit between two floors to avoid being squashed.

Mario Kart Impressions For 3DS

Ever since Super Mario Kart wowed the world in 1992, no Nintendo system is truly complete without a Mario Kart title to call its own. Thankfully, the Nintendo 3DS should get its own version soon enough. The demonstration Nintendo had in its booth wasn't playable, but the prerecorded footage looked like a lot of fun, and the 3D visuals were really well done.
The trailer started on a close-up of Mario drifting around a track. The karts look as detailed as the karts you would find in Double Dash, but there isn't an extra seat to slow things down. Instead, the kart designs look like the original in the franchise, which is a welcome return to simplicity. The first track took place outside of Peach's castle, with cherry blossom leaves blowing in the wind. Blue sparks shot off the wheels when we performed a power slide, though it's unclear if you need to quickly wiggle left and right to activate it.
The 3D effects are really well done. While watching Mario and Luigi race toward first place, it looked like a standard Mario Kart game, but items and objects were given the 3D treatment. When Luigi let loose a blooper on Mario, the ink had extra depth. Flying past bats in a cave had the same visual flair, and it was really cool having them fly into our face as we sped past. The newest rendition of Mario Kart looks to continue the franchise's proud tradition. Stay tuned to GameSpot for more coverage of this 3D racing game. 

Source:http://www.gamespot.com

PilotWings Resort Hands-On For 3DS

Oh, PilotWings. It has been far too long. Tucked away in its Nintendo 3DS area, Nintendo had a short demo of a brand-new game in the flight series called PilotWings Resort. As you can probably gather from the name, PilotWings Resort is set on Wuhu Island--the very same island found in Nintendo's Wii Sports Resort. The demo included two different events, one for the jetpack and one for the biplane. 
In the jetpack segment, we were required to pop a specific number of balloons within a given time limit. The controls (which make extensive use of the 3DS analog stick) felt just like previous versions of the jetpack in the PilotWings series. We were gently navigating the terrain and skies of the tropical paradise within a matter of seconds. As for the biplane, once again we were greeted with a familiar objective to guide the plane through a series of hoops scattered over a section of the island. Much like in previous PilotWings games, we were able to adjust the speed of the plane to make maneuvering a bit easier.  
From a visual standpoint, the game looks quite similar to Wii Sports Resort in general style, down to the Miis piloting the various aircraft in the demo. The 3D effect also does a really nice job of adding depth to the world. Still, it's a bit disappointing that the game doesn't take place in a caricatured version of real-world locations, like Pilot Wings 64 does, but the overall game still looks great, and we can't wait to try some of the other events.

Source:http://www.gamespot.com



Saturday, February 12, 2011

Animal Crossing Impressions For 3DS

Who would have guessed that collecting furniture and cutting down peach trees could be fun? But Nintendo did create a franchise that's built upon the very real tenets that accruing lots of stuff is reward enough for a job well done, and of course a new version has to grace its latest system. The 3DS version of Animal Crossing looks a lot better than the previous three renditions, though, and not just because of the extra dimension. We came away itching to dig holes in the ground one more time after seeing the first footage of the latest Animal Crossing.
There isn't much gameplay in the short, noninteractive trailer, but one thing is certain: This is the best-looking Animal Crossing yet, surpassing even the Wii version. The camera is zoomed in a lot closer to the main character, and the extra detail on your protagonist and the environment is immediately apparent. The trees look particularly impressive. The bark and leaves look much more vibrant, and the 3D effect when running through a forest is a treat. The inside of a home is just as stunning. You can now rotate the camera to get a look at everything you've collected. The items in the demo home included a model train set and a drinking water bird, and it was fun just to stare at them because they were so detailed.
There's no word on a release date or extra activities for this latest Animal Crossing, but the visuals are certainly impressive. Keep your eyes on GameSpot for more information on this collect-a-thon as soon as we find out more.

Asphalt 3D Hands-On For 3DS

If you can remember all the way back to November of 2004, you might recall an original DS launch title by the name of Asphalt: Urban GT. This arcade racer earned itself a nice little 7.5 rating from GameSpot, marking one of the few quality releases during the modest launch of the original DS. Now, the series is back for the launch of the 3DS, amidst much more third-party competition. Here at Nintendo’s New York 3DS media event, we’ve just had the chance to play the game and see how it’ll stack up against other games slated to arrive alongside Nintendo’s new 3D handheld.
Who's Making It: Asphalt 3D is being developed by Gameloft, a company that’s worked with traditional handhelds before (including the aforementioned Asphalt: Urban GT), but it has recently found terrific success developing for the rapidly growing iPhone game market.
What It Looks Like: Aside from the ridiculous amount of nitro boost pouring out of your car when you hit the turbo button, Asphalt 3D has a pretty realistic look for an arcade racer. You can chalk that up to the fact that it’s got more than 40 licensed vehicles from Lamborghini sports cars to Ducati motorcycles, as well as 17 tracks set in real-world cities, such as San Francisco and Paris.

Ridge Racer 3D Hands-On For 3DS

Ridge Racer is back to christen the launch of another gaming platform. Loaded with new cars, new tracks, and new gameplay features, Ridge Racer 3D is shaping up to be a solid member of the 3DS's launch lineup. But how will it take advantage of the system's 3D capabilities? Read on to find out.
Who's Making It: Namco Bandai's venerable Ridge Racer series returns with Ridge Racer 3D. Born in the arcade, this seasoned racing franchise has seen numerous sequels and iterations over the years leading up to its latest release, Ridge Racer 7, on the PlayStation 3.
What It Looks Like: Ridge Racer 3D has put on some muscle, some American muscle. A whole new set of muscle cars and tracks are in the works for this entry. True to form, these are all still unlicensed vehicles and venues in a world alive with crisp, clean visuals that pop with color.
How It Uses 3D: Using the power of the third dimension, Ridge Racer 3D affords you a better sense of spatial awareness with its use of depth. It simulates the feeling of looking down a road and lets you better judge your positioning in relation to the other racers and to the track. A sharp turn off in the distance is easy to spot, and it's even easier to gauge how far you are from that spot. This might buy you a few key seconds to react accordingly. If you're coming up on another driver, the 3D view can help prevent an unwanted fender-bender as you attempt to overtake your opponent.

Friday, February 11, 2011

Kid Icarus: Uprising Hands-On review


Has it really been 24 years since the original Kid Icarus hit the NES in the US? If you know that the answer to that question is "yes," then you've probably been chomping at the bit for more information on the upcoming Kid Icarus: Uprising for the Nintendo 3DS. We had a chance to get some time in with the anticipated sequel for Nintendo's upcoming system at its New York press event and are happy to say that it's definitely headed in the right direction.

Source: gamespot.com


Thursday, February 10, 2011

A.H.C Games

Hi.!
We are two cousans and we decide to start a blogg about games. Here we will post different content about games and also about consoles like PlayStation, XBLA, Wii, PC and also mobile devices like symbian, android and iPhones mobiles.