The 3DS booth is pretty packed at GDC this year, but a Capcom representative was nice enough to get me some hands on time with the amazingly gorgeous Resident Evil: The Mercenaries 3D. It was the first time I'd gotten playable time with the game, and I'm very impressed with how well it plays. Even as a long-time fan of Resident Evil games, Mercenaries is easily among the smoothest and best playing games in the series. And yes, you really can move and shoot.
Resident Evil: The Mercenaries 3D is, as described by the Capcom representative, a celebration of the 15 years of Resident Evil history. If you played the Mercenaries mode in Resident Evil 4 or 5 then you should be familiar with the basic mechanics. Kill a lot of zombies in the time limit, and build up as high a score as possible.
While this is the only objective in the demo, Capcom promises a slew of new ones for the game, and a much more fleshed out experience than that which made up the original Mercenaries mode. Along with this, I was told the two stages available were only a small portion of the eventual 30 in the final product. There were four playable characters playable in the demo, but there will be more of those in the final game as well. I, of course, played as Hunk
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I really enjoyed my time with Mercenaries. In addition to being an incredible example of the power of the 3DS, it is a great evolution in the gameplay of the franchise, and simply fun to play. If you are concerned with coughing up $40 for this launch-window game, you may want to re-think your position on the topic. Resident Evil: The Mercenaries 3D is shaping into a great title for the 3DS, and a must-own game for fans of the franchise.
Source: gamrreview.vgchartz.com
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