Saturday, February 26, 2011

EA Sports MMA For PS3

Stepping into the mixed martial arts arena for the first time must be a daunting prospect for any newcomer, but you wouldn't know it looking at EA Sports MMA. A contender for the UFC Undisputed series' previously uncontested crown, EA Sports MMA steps into the ring with a swagger that belies its lack of experience, and gives a good account of itself at almost every opportunity. Its fighting style is so different from that of UFC Undisputed that there's no reason both games shouldn't be winners where your wallet is concerned, and although UFC Undisputed is ultimately the better fighter, EA Sports MMA doesn't disappoint and--assuming this game spawns a series--is definitely one to watch in the future. 
EA Sports MMA makes a good first impression with responsive, mostly intuitive controls that are reminiscent of those in last year's Fight Night Round 4. You move with the left analog stick and throw punches with the right, and the shoulder buttons are used to modify those controls to target the body rather than the head, to throw kicks or fakes instead of punches, and to block. Face buttons are used for clinches, sprawls, takedowns, submissions, and ground position changes. The choke submission system involves rotating the right stick in search of a sweet spot and takes some getting used to, but like the rest of the default controls, it works well. There's an option to play with a completely different controller setup that uses face buttons for punches and kicks, but it doesn't afford you the same level of control, and because you'll almost certainly want to use the superior default controls at some point, it's not recommended. Even if you're not familiar with the controls in recent Fight Night games, there's an MMA 101 option accessible from EA Sports MMA's main menu that does an excellent job of teaching you the basics, and there are also ample opportunities to familiarize yourself with the stand-up, clinch, and ground controls when you start out in Career mode.
Depending on how narcissistic you are, you might be disappointed with the level of customization that's available when you create your career fighter. There's support for EA Sports' Game Face technology, but regardless of whether you use your console's camera or photos uploaded to the EA website to put yourself in the game, the results are disappointing. Furthermore, there are no options to manually tweak the physical properties of heads and faces in the game; if you don't use Game Face, you're limited to choosing one of around 50 premade heads. You can play around with different hairstyles, eye colors, skin tones, and tattoos, but even these options are limited compared to those offered in other EA Sports games. Licensed clothing options, on the other hand, are excessive, and picking out a shirt from the 245 that are available is hardly worth the effort given that your fighter only wears a shirt briefly before or after fights. Scrolling through 160 different pairs of shorts isn't much fun either, especially when you're prompted to choose not only a primary pair, but also an alternate pair that--even when you're matched up with an opponent wearing identical gear--never comes into play. 

Dragon Ball Z: Harukanaru Densetsu For DS

A big part of the niche appeal of card-battle video games can be attributed to their relative complexity. Unfortunately, this complexity also tends to alienate the majority of players. And that these games often assume familiarity with real-world collectible card games doesn't help matters, either. Dragon Ball Z: Harukanaru Densetsu attempts to address this by offering a simplified card-battling system and couching it in a story mode that makes the whole experience more accessible. In the process, though, the game loses much of the strategizing that makes card battling fun. 
Dragon Ball Z: Harukanaru Densetsu is essentially like the old playing-card game War--two players draw cards against each other, and the player with the higher card wins--except with a few layers of nonsense piled on top. During a battle, each combatant has a five-card hand--no more, no less. Every card has three defining characteristics--power value, guard value, and action type. The power and guard values simply determine that card's offensive and defensive levels, while the action type determines what the card actually does. There are eight different types of actions, including a straightforward attack action, the ability to raise the power and guard values of the cards currently in your hand, the ability to swap cards with your enemy, and more.
Playing a card is simple, since you don't have to worry about card placement or tapping mana points or anything like that. Just select a card from your hand, and your opponent will do the same. Whichever card has a higher power value will generally win, at which point the difference between the winning card's power value and the losing card's guard value will determine how much damage the loser takes. This goes back and forth, with a new card from your imaginary deck taking the place in your hand of any cards that have been played, until one combatant's life bar is depleted. It's terribly easy to pick up, and the game offers a painstakingly detailed tutorial to make sure everything is crystal clear. The problem is that by stripping out elements like card placement and tapping mana points, luck becomes a much greater factor. Since the power value of the card you're playing all but determines whether the card will have any positive impact for you, it's mostly a matter of luck as to whether the card you play will outrank your opponent's. Not to belabor the point, but it really does feel an awful lot like War.
There are card combos to consider that potentially make the action more involved and, hence, more interesting. If you have multiple cards in your hand with the same power or guard value, you can play them at once, adding up whatever the common value is. It still mostly comes down to whether you've got good cards in your hand, but it's useful if you've got lousy cards that you just need to get rid of. It's just too bad that the story mode takes its sweet time introducing card combos. You'll probably be a good four hours or so into the game before guard combos are even introduced.
The story mode, which sleepwalks through the same, tired Dragon Ball Z story arcs that have been used to prop up countless other DBZ games, adds another layer to the action by having you seek out your enemies on a map screen in a series of separate scenarios. The same hand of cards you use in the card battling are used here as well, with the power value of the card you play during a given turn determining how many spaces you'll move and the guard value determining whether you'll be able to avoid engaging in a random-encounter card battle. The goal in any particular scenario is usually just to chase down and beat up any number of opponents, though there's also plenty of meaningless wandering around that's seemingly designed to force you into more random-encounter card battles. 
What's most exasperating about the scenarios is that after you've spent a bunch of time toiling about the map and getting into a series of relatively easy card battles, the process will usually culminate in a battle against a foe that's significantly more powerful than any of the enemies you've faced up to that point. If you lose this card battle, you'll have to start that scenario from scratch. With an average scenario lasting about a half-hour, the prospect of having to go through all that tedium just for an opportunity to advance to the next scenario is a grim one. That you'll be subjected to the same looping battle music and repetitive 2D animations doesn't help matters.
There are some multiplayer options, but it's no more fun to play the game against live local opponents than it is against the computer. Points should be given to Dragon Ball Z: Harukanaru Densetsu for trying something that doesn't just feel like a palette-swapped Yu-Gi-Oh! game. It's certainly something different, but it lacks the necessary strategy elements that actually make card-battling games fun. 


Source:http://www.gamespot.com

Friday, February 25, 2011

Grand Theft Auto: Chinatown Wars For DS

At first glance, Chinatown Wars could be mistaken for a return to the Grand Theft Auto series' humble 2D beginnings. The action is viewed from a more or less top-down perspective, and of course you still spend much of your time driving stolen cars and causing trouble with firearms. But the similarities between this superb Nintendo DS game and its '90s progenitors pretty much end there. Chinatown Wars actually has more in common with GTAs III and IV than it does with earlier games, and, remarkably, it even adds to and improves on the formula that made those games so successful. That's a bold statement for sure, but Chinatown Wars really is that good. 
Set in the same instantly recognizable Liberty City as GTAIV (minus one island), Chinatown Wars tells the story of a power struggle within the Triad gangs from the perspective of Huang Lee, whose crime-boss father has recently been murdered. Huang flies to Liberty from Hong Kong to avenge his father, and predictably becomes embroiled in the war between those hoping to step into the dead man's shoes. As Huang, you advance the story--which should take you about nine hours to play through--by undertaking missions for a number of different characters within the Triad organization, as well as for one or two people outside of it. Many of these missions involve the usual mix of driving fast, killing people, and not getting caught by the cops, but there are plenty of varied and memorable missions as well, a number of which put the touch screen to great use.
For the most part, Chinatown Wars plays just like any other GTA game, which is an achievement in itself. Basic controls for movement and car-jacking are mapped to the same button positions that they are on other platforms. The uncomplicated on-foot and vehicle controls are largely the same (sprint becomes accelerate, shoot is still shoot), so even those of you with no prior GTA experience should have no trouble picking them up quickly. There are some great options to make the game even more user-friendly as well, such as autotargeting for drive-by shootings and a subtle steering assist that automatically straightens up your vehicle so that it's parallel with the road that you're on. There's even an option to superimpose GPS directions directly onto the street, which works a lot better than having to look down at the map on the bottom screen.
One downside to Chinatown Wars being so uncompromising in its attempt to replicate the GTA experience is that, because the DS has fewer buttons than other systems, you're occasionally required to use the touch screen at inopportune times. It's not a big problem, but despite the fact that it's implemented well, having to use the touch screen to both switch between weapons and to throw projectile weapons such as grenades, Molotov cocktails, and flashbangs is a little unwieldy. It's unfortunate, because elsewhere in the game the touch screen really adds to the experience, with minigames that let you take a more hands-on approach to tasks that otherwise wouldn't be interactive at all. For example, when you attempt to steal a parked car, there's a good chance that you'll have to complete one of three minigames to get it started: rotating a screwdriver in the ignition, entering an immobilizer PIN, or unscrewing a panel on the steering column and hot-wiring. More imaginative touch-screen minigames include making your own Molotov cocktails at the gas station, tattooing gang recruits, searching Dumpsters for weapons and discarded food, and using a salvage boat's sonar to search for drug shipments lost at sea, to name but a few. What all of these minigames have in common is that they're quick, fun, rarely challenging enough to halt your progress, and are mandatory only once.

Need for Speed: Nitro For DS

Need for Speed: Nitro is EA's attempt to transform their popular racing franchise into something more immediate and accessible for less experienced driving fans. Built exclusively for the Wii and DS, the game has a heavy arcade focus mixed with plenty of customisation options and a quirky design concept. The DS version packs in plenty of races, a relaxed control system and character-filled tracks, but the lack of variety in the game modes stops this from being a winner. 
You begin Career mode by racing in six cities: San Diego, Dubai, Rio de Janeiro, Cairo, Singapore, and Madrid. As is common in racing games, you'll have to keep playing to unlock cars, starting out with street racers like Dodges, Fords, Nissans, and Renaults and moving on to slicker wheels like Porsches and Lamborghinis. There are four events in each city, which you unlock gradually by earning points in a number of different ways while you race. For example, you get points for coming first in a race, but you also get points if you race a little more creatively, such as drifting wherever possible and picking up tagging items along the track. There's also the Heroic Driving System--a quick-time event that lets you earn more points for pulling off spectacular moves in order to avoid cops, push past other opponents, or drift in style. You're given an onscreen prompt to press X three or four times in a race, but you have to keep your eyes on a small meter on the bottom left-hand corner of the screen that slides quickly between a green zone and a yellow zone. If you press X while the bar is in the green zone, you'll earn the maximum number of points for pulling off a particular move. This adds a little spice to the races and gives you an incentive to go back to a particular racing event more than once, trying to earn points for different things.
Earning points quickly is easy to do thanks to the game's controls, which are responsive and straightforward. Like in some previous Need for Speed games on the DS, the steering control is assigned to the D pad. It will take a little while to get the hang of turning correctly, since the D pad is pretty sensitive and some corners require only a slight tap. Once you master this, the rest is a breeze. The remaining controls are intuitive enough: A to accelerate, B to brake, L to drift, and R to activate nitro boost. There's a great sense of speed when the nitro kicks in, and sometimes you'll find yourself zooming happily around the tracks without paying attention to earning points or coming first simply because it's a lot of fun. 
There's no shortage of races in which to do this: after you've completed the four events in each of the six cities, you'll start all over again in the Silver Cup, Gold Cup, and Nitro Cup. This is great if you play the game in short bursts, but it can get monotonous if you keep at it in long sessions. There are only a handful of race modes in the game, which get repeated over and over: standard circuit races, which get a few different makeovers in the style of knockout races, sprint races, and race-against-the-clock races; race events that have you destroying certain obstacles in a set amount of time; and tagging races, where the aim is to pick up as many tagging items along the track as possible.
The latter two race modes are not particularly exciting, because they lack opponents, which can take some of the challenge out of the whole experience. For example, the race events where you have to knock down obstacles are set in an enclosed area like a field or a park, not on a proper track, so you drive around in circles trying to run into garden gnomes or boxes, which can get a bit tiring. If you play the game for more than an hour the repetition can really get on your nerves, particularly because there's no way out if you want to keep unlocking new cars and customization tools.

Sands of Destruction For DS

Sands of Destruction is a new role-playing game for the DS that unabashedly models itself after the console RPGs of yesteryear. While more recent games in the genre typically eschew certain once-common elements, like random encounters and turn-based combat, Sands of Destruction embraces them. Unfortunately, this effort at recreating the magic of many classic console RPGs is not very successful. While it tells an interesting tale, glaring problems with the combat, along with dungeons and puzzles that are more frequently frustrating than satisfying, prevent Sands of Destruction from replicating the captivating gameplay of its most fondly remembered forebears. 
The central figure of the game is a young man named Kyrie. He's born into a world in which humans are second-class citizens beneath the dominant ferals, which are humanoids with animal characteristics. Like so many RPG heroes before him, Kyrie's modest upbringing gives him no clue as to the lofty destiny that awaits him. However, whereas most heroes in his position are destined to save the world, Kyrie's fate seems quite different. After discovering that he carries within him a powerfully destructive force he can't seem to control, he falls in with a group called the World Annihilation Front that is dedicated not to saving the world but to destroying it. Morte, the front's feisty female representative, believes that the world is too corrupt to be saved and that the only hope for humanity lies in its destruction. Kyrie has his misgivings about this, but he is swept along on a journey that reveals much about the world and about Kyrie himself. The cast of characters is memorable, particularly Taupy, a tough-talking bounty hunter whose gruff demeanor contrasts humorously with his adorable teddy-bear appearance. And the tale puts a fun twist on the age-old save-the-world concept, sprinkling enough surprises throughout to keep it interesting to the end.
Unfortunately, the gameplay makes it difficult to maintain that interest. As you make your way through the game's many forests, towers and other hostile environments, you'll be interrupted after every few steps by an encounter with monsters. In the early part of the game, the turn-based battle system just seems a bit baffling. There's a morale system at work, which influences how many battle points each character has, and those battle points determine how many actions a character can take each time his or her turn rolls around. The problem is that neither the game nor the accompanying manual make it terribly clear what influences a character's morale, so you may find yourself with fewer battle points than you should normally have and no clue as to what to do about it. It also will take some experimentation to get familiar with the flow of battle, the types of attacks at each character's disposal, and how your choice of attack leads to a specific follow-up attack. A quick tutorial early on could have done wonders to clear up any confusion.

Dementium II For DS

It's not very often that you'll come across a DS game that isn't afraid to splash the screen with gore and dismemberment. While buckets of blood alone aren't guaranteed to result in a great and creepy game, 2007's Dementium: The Ward made a strong case for taking a trip to the dark side on the handheld. Venturing through the grim, oppressive hallways of an atrocity-infested mental institution with a cheap flashlight and an arsenal of deadly implements was an eerie and entertaining experience. The original was an ambitious first-person survival horror game done mostly right, but a few design issues--chief among them a poorly implemented save system and repetitive level structure--bogged down the short, grisly adventure. Dementium II tightens up the gameplay, fixes a lot of the frustrating elements that hampered the first game, and brings the horror-infused action to some interesting new locations. 
Though it directly picks up the storyline from the first game, Dementium II is designed to work well as a stand-alone adventure. As a mental patient named William Redmoor who's just awakened from brain surgery, you're transferred to the dubiously named Bright Dawn Treatment Center for phase two of your mysterious and unorthodox "treatment." The center is actually a high-security prison for the criminally insane, and the good doctor there seems to have sampled some of the crazy sauce himself. Your treatment prognosis doesn't look so good, especially when you start warping in and out of a hellish alternate dimension filled with bodies hanging on meat hooks. With your insanity still intact, you just go with the flow, grab whatever you can, and start slaughtering the freaky demonic creatures that pop up out of nowhere while trying to escape to freedom. The story progresses through sporadic cutscenes and miscellaneous documents you find littered around. Aside from a few weird twists about resurrecting some dark demon god, as well as various references to the events and characters in the previous game, it's mostly straightforward. Suffice to say that there are lots of nasty undead beasts around that need a good killing.
The gameplay picks up with moderately paced exploration in some cool new settings, lots of combat with creepy crawlies, and a little light puzzle work. Dementium II runs as smooth as butter, making the task of sending evil minions back to their graves in itty-bitty pieces a pleasure. The mouse-look style controls are fast and responsive. You use the D pad for movement, the stylus to look/aim in 360 degrees, and the L trigger to use weapons. Crouching and jumping features have also been added this time around. Double tapping the D pad in any direction to run is still a little awkward during a few frantic boss battles where you really need the extra speed in a hurry, but everything else works fluidly. The most useful tweak to the interface is the addition of a constant area map located on the touch screen, which fills in as you explore different rooms and areas. It shows locked or unlocked doors and nearby save points, and generally provides a handy quick reference guide to your location. Speaking of which, the new save system is also much more functional. You can log your progress at key points located at regular intervals, allowing you to immediately continue where you last saved rather than start over at the beginning of the chapter when you die.

Thursday, February 24, 2011

Raging Thunder 2 Review For Android

Raging Thunder 2 for Android will take you through abandoned temples, tropical beaches, snow-covered mountains, the Great Wall and a range of other breathtaking vistas the world over. Buy new cars to upgrade and balance until you have the ultimate ride then take it online to punish your opponents wherever they might be, or play an intense round of Survival, Time Attack or any other of the five single player game modes.

Source: gamespot.com

NFS Hot Pursuit Review For iPhone

** HAPPY HOLIDAYS from EA! NOW DRIVE AS COP OR RACER! ** Featuring TWICE THE GAMEPLAY and TWICE THE FUN. PLUS, more customizable features. You wanted it. You got it! Now outrun the law in supercars like the Pagani Zonda – or stop racers cold in high-speed police interceptors like the Lamborghini Reventon. Tuned up for high-performance on iPad, feel the rush of the escape and the thrill of the takedown with precision controls, awesome HD-quality graphics, and an enhanced interface designed just of the bigger Multi-Touch screen. Plus, you can challenge a friend to a head-to-head Cop vs. Racer showdown via local WiFi or Bluetooth. Need for Speed Hot Pursuit for iPad will blow you away! 

CHOOSE YOUR WEAPONS!
Experience pulse-pounding action as you make the escape – or make the bust! As the Cop, lay down the law with roadblocks and spike strips – or fry the Racer’s electrical system with an EMP lock! As the Racer, make the getaway with overdrive, jamming, and oil slicks! Either way you go, you’ll be ready to duel it out on the road.

Red Dead Redemption Review For Xbox 360

Red Dead Redemption is the sequel to the massively underrated PS2 game Red Dead Revolver. Aside from being set in the Wild West and both titles having the words 'red' and 'dead' in the title, the two are completely different games.

Red Dead Redemption is set some fifty years ahead of the first game, in 1911. It is the dying days of the old west, with modern conveniences like the telephone and the car slowing creeping in. It's a seldom-explored era in any medium, as westerns tend to stick themselves well into the 19th century, and it's fantastic to see a game do something so bold.

Whilst in the cities people are moving firmly into the 20th century, the 19th century is still felt in the dying frontier. The graphics are absolutely top notch, and the soundtrack is easily one of gaming's best. From its Ennio Morricone-esque flourishes, to full blown folk songs in some parts, it doesn't get any better than this.

LEGO Star Wars III: The Clone Wars Review For PS3

I'm not one to generally gush about graphics, but LEGO Star Wars III: The Clone Wars looks fantastic. Sure, it still has a LEGO aesthetic, which means that the characters and environments look blocky, but the lighting effects animation that have been implemented make this game the best the series has looked. Ever.

The core of LSW3 is the same as the other LEGO games. You still play as Star Wars characters, taking them through adventures that will be familiar to those with the subject matter (in this case the Clone Wars movie and animated series). Each level is full of items to collect, and to get through players will have to use a variety of characters' special abilities to overcome puzzles and enemies. It's a simple, fun experience that's been applied to several licenses like Batman and Indiana Jones, and it's always a ton of fun.

Diablo III Review For PC

Diablo III is more. More action, more death, more skills, more color, more history, more beauty, more top-down, click-hungry, loot-happy, quick on - the cover, randomly-generated, killing the fantasy-horror. Beneath the waves of enthusiasm generated by its return in the form of twenty minutes of impressive amount of the game, there is the slightest undertow of anti-climax.
The game takes place in the sanctuary, a world of dark fantasy. Unknown to most of its inhabitants, Sanctuary was saved some twenty years ago of the demonic forces of the world by some earthly heroes that were brave and powerful. Most of those warriors who directly faced the armies of fiery hell were lucky enough to survive; went mad from their experiences. And most of the others have buried their memories and have frequently pushed the horrors from their thoughts. In Diablo III, the players will return to the sanctuary to confront evil in its many forms once again. 
The same exciting look continues on to the real game play. The characters were great and rich detail but climbed pleasant environments. The characters are great, but can still be easily dwarfed by some of the largest creatures in the game. While at first thought that this was a boss, due to its rugged package and the complexity of their attacks, was later confirmed this was hardly a crowd crushed the likes of which you expect to see on a fairly regular basis. The enemies during the game will also demonstrate a variety of behaviors.

Wednesday, February 23, 2011

Droplets Review For Android

Each level of Droplets for Android is uniquely tests your logic and strategic thinking. These addictive puzzles with gradually increasing level of complexity will keep you entertained and challenged for hours. Designed for touch-screen phones and features stunningly beautiful graphics, multiple game modes and score tracking.

Source: gamespot.com

SAMURAI Ninjya Match Review For iPhone

Stop a timer to match a target time.
Improve your sense of time!

[How to play]
-Stop a timer to match a time that shows on Target!
- Press [Start] to start the timer.
- Press [Stop] to stop the timer to match a target time.
- You have three chances.
- The less time error you have, the more score you get.

[Short Game]
- The target time is 10 seconds at a maximum.
- Stop the timer quickly!

[Long Game]
- The target time is 60 minutes at a maximum.
- Stop the timer certainly!

[Hidden Mode]
- The timer doesn't show up in this mode.
- Trust your hunch to stop the timer!

[Score & Ranking]
- Press [Scores] to check your score.
- Show your sense of time to the ranking!

Source: gamespot.com

Trinity Souls Of Zill O'll Review For PS3

The problem with games like TRINITY: Souls of Zill O’ll starts at the foundation. A title seemingly comprised entirely in jibberish may cause potential buyers to stay away, wary of this strange code. When deciphered, it spells out “obtuse hack and slash JRPG” in bold, flowery font- the same font that often accompanies cheap wedding invitations, or a twelve-year-old anglophile’s first MySpace page- brought to you exclusively on the PS3 by Omega Force and Tecmo Koei. Behind the unnecessary trappings and the identity crisis lie many more questions (including the reason for using cruise control on the game’s title) and there don’t seem to be any obvious answers: why couldn’t Omega Force just let this game be good?
It begins without a preface. The main screen is bare bones and unwelcoming, giving off the impression the game couldn’t care less if you played it or not- it’s completely content to spend eternity collecting dust on your shelf while it carves its feelings into its wrists with mom’s Venus razor to the musical stylings of The Cure.  It does not care enough to set the stage or even welcome you to the suspension of disbelief. You are thrust, ass first, into a tutorial. At once, you are given control of all three characters, which I only recognized because I’d taken the time to ogle at the cover art while I was on the phone. There are no names or reasons for being. Our triumvirate of heroes arrives, center screen, to face off against a man who is obviously evil because he has a deep voice and wears only half a mask. If that doesn’t scream “malevolent mastermind” at you, then you’ve missed out on the last century of dramatic fiction. I think we call it “cliché” now. What follows is a slapdash attempt at acclimatizing the player to this world. The swords are swordy and the magic is mystical. These abilities are mapped to three buttons and can be combined to form combos.  Blind mashing often substitutes for a detailed battle strategy.

Halo: Reach Review For Xbox 360

Before the discovery and destruction of an ancient alien ringworld, before a teeming parasitic enemy threatened Earth, before a soldier called John-117 made a new name for himself, humanity fought to defend the planet Reach. And though Halo: Reach is a prequel to all the Halo games that have come before, it represents the evolutionary pinnacle of the series. From the expertly tuned combat to the expansive level design and from the innovative online integration to the robust creation tools, all the pillars of Halo's success are in top form here, tied together seamlessly by an elegant and intuitive menu system. While the core mechanics remain very familiar, invigorating new elements and extensive customization options make it so there are more ways to enjoy yourself than ever. Halo: Reach is one of the most fully featured games on consoles today, and it's also one of the best.

One of the first things you notice about Halo: Reach is the refined menu system. In addition to presenting the main gameplay modes, the main menu displays the status of your friends who are playing Reach and allows you to peruse their service records and invite them to your party with ease. Entering a mode, tweaking options, and starting up a match is an effortless process, and your party members can come with you almost everywhere you go. The interface allows you to easily explore game types, customization tools, and user-created content without getting swamped or overwhelmed. It's remarkable that everything is this easily accessible, because Halo: Reach is absolutely packed with great content.

Jurassic Park Operation Genesis Review For PC

Amusement park simulation games like zoo tycoon, roller coaster tycoon, and sim theme park have always appealed to young and old alike. They are still considered one of the best selling themes on the PC gaming industry today. The entry of Jurassic Park: Operation Genesis PC game into the park sim genre is a welcome surprise for dinosaur and park simulation fans. The game was released on March 10, 2003 and is still played by many, thanks to its inimitable features, replayability, and attractive graphics.

 

Gameplay:

Jurassic Park: Operation Genesis is based on the popular Micheal Crichton novel and Hollywood Box-Office hit movie Jurassic Park. The game puts you into the shoes of a manager to build and run a zoological park filled with various species of dinosaurs. The objectives of the game are similar to other zoo tycoon games: build a theme park, rake in the cash (and as many people as possible), breed dinosaurs and take care of them, and many other odd jobs. But things won’t be that easy, as some dinos might go into a rampage if not taken care of properly.
The one thing that makes Jurassic Park: Operation Genesis PC game different from other park simulation games is the ability to create dinosaurs from scratch. You will have to hire a team to hunt fossils and send them to other parts of the world to seek amber or dinosaur remnants. The remnants have to be sent to the genetics lab for extracting the DNA. You can then create a dinosaur from the genome of that species. This unique dino-hunting aspect makes the game very different from other park sim games. There is lot of business strategy involved as you have to spend your time and resources to select and buy fossils. Hatching dinosaurs will cost you dearly, but it can be a good investment for your theme park.

Tuesday, February 22, 2011

Dino Strike For Wii

It's a race for survival in Dino Strike. Bundled with a gun peripheral, players blast through jungles filled with prehistoric beasts looking to put them on the endangered species list. Choose from a variety of weapons to face five ferocious species of dinosaurs and avoid becoming extinct. 


Source:http://wii.ign.com

Call of Duty: Black Ops For Wii

Call of Duty is the Goliath of the video game world. The series has sold millions of copies and catapulted itself from a solid, World War II shooter to the sprawling multiplayer playground and Hollywood-style campaign that we know today. Call of Duty: Black Ops takes everything that made the Xbox 360 and PlayStation 3 versions great, but retrofits the mechanics for Nintendo's system. It's mostly successful in what it attempts, but it's clear that the limitations of the system played a role in this title's shortcomings. 
You begin the game as Alex Mason, a soldier being interrogated for information that he can't remember. You play through Mason's memories in search for information. Sam Worthington, Ed Harris, and Gary Oldman deliver expert performances and really nail their respective characters. There are twists, some of which work better than others, and the plot seems to get bogged down and slightly disjointed towards the middle. But unlike Modern Warfare 2, Black Ops does a wonderful job of cleaning everything up for the finale.  
Black Ops is not just a linear game, but sometimes feels like it's on autopilot. Just one example is when you "guide" the takeoff of an SR-71 Blackbird. I tried to not pull back on the flight stick when the game told me to, just to see if there was any other alternative to taking off, but the Blackbird lifted off on its own.
The artificial intelligence of both your friendly soldiers and the enemies you face is pretty poor. Both friendly and enemy soldiers behave like fools for most of the campaign. I once watched a friendly shoot the back of an armored car that he was using for cover for a solid 20 seconds.
There are also a few design flaws and annoyances, not least of all was a game-ending bug in the first level that made me restart the entire mission. No one else in the office ran into that one, but everyone who'd played Black Ops has run into a major design issue at the Battle of Khe Sanh. The mission never tells you what to actually do and even misdirects you. 
Despite these issues, I really enjoyed the story that the campaign presents and I think it's the best of the series. The characters are well-crafted and the plot rarely disappoints. Wii players can also look forward to solid first-person shooter controls as both the Wii Remote and Classic Controller are very capable peripherals. I preferred the Classic Controller thanks to the dual analog sticks, but there's no doubt the Wii Remote will find a home with some. Due to controller design limitations jumping is a bit of a chore with the Wii Remote and throwing grenades isn't as fluid as it is on other consoles.

Bit.Trip Fate For Wii

Bit.Trip Fate is an on-rails side-scrolling shoot-'em-up that finds CommanderVideo riding the vibe to discover his fate. CommanderVideo will need a little help from the friends he made in Bit.Trip Runner to thwart the Mingrawn Timbletot, who has mutated the world into an ugly technological nightmare. Join forces with the Junior Melchkin, CommandgirlVideo and others to increase CommanderVideo’s power and save the world. Whether you play in single-player mode or team up with a co-pilot, you’ll need a steady hand to navigate the vibe and aim your blasters at the twisted souls out to destroy you. 


Source:http://wii.ign.com

Mario vs. Donkey Kong 2: March of the Minis For DS

Mario vs. Donkey Kong 2: March of the Minis is more of a spin-off than a straight on sequel or continuation of the original Game Boy Advance title. Sure, the Nintendo DS game's been developed by the same team, and it lifts ideas, characters, and its art style established in the original title. But for this game, the designers weren't rooted down to an existing concept from the Game Boy Donkey Kong design of 1994 -- they took the loosened leash and ran, creating a very original touch-screen exclusive design that has more in common with Lemmings than it does with Donkey Kong. As clever as it is, and as much effort that has been poured into this DS puzzler, it doesn't click as a truly awesome game. Even if it didn't have to live up to the legacy of the two great games of handheld past, Mario vs. Donkey Kong 2 stands alone as merely a pretty good puzzler.

The game design revolves around an element established in the Game Boy Advance original: the Mini-Marios. These wind-up toy plumbers were a simple mechanic in Mario vs. Donkey Kong, but in this Nintendo DS sequel they drive the gameplay entirely. Gone is the platform hopping puzzle designs; now players must indirectly and directly control the Marios and the surrounding environment in order to get as many of these toys into the exit. This is all done through touch screen control: tap the individual Marios to make them move or stop, or swipe the stylus to make them reverse direction or jump depending on the touch-screen flow. Tapping on specific platform blocks will remove them from play and put them in the player's queue to use them elsewhere to fill gaps and make barriers, a mechanic that's played out in a majority of the level designs.

It's easy to see the Lemmings influence on Mario vs. Donkey Kong 2. The mini-mario toys have a mind of their own, or rather, lack thereof -- unassisted, they'll just move in a straight left-to-right or right-to-left direction until something obstructs their paths. Unlike Lemmings, though, these Marios will collide with one another and clutter things up some. If a Mario bumps into a stationary Mario, not only will it "activate" the stationary toy to start moving, the culprit will bounce and go the other way. It's an integral part of the design, but it's also the most unlikable element of the gameplay and clutters things up a bit much. There's too much juggling as one bounces into the next into the next, causing a feeling of panic as you try and stop them in their tracks as quickly as you can before they domino-effect into each other again and again. It'll take practice resetting the Marios in the proper order, but even when you get good at the controls, trying to wrangle a mob of toys together is a little sloppy.

Spin Cube Review For Android

Play the greatest puzzle ever created.Best known as the Rubik Cube.Spin the sides and faces around and see if you can restore all the colours to the correct face.2x2 to 10x10 cubes available.

Recent changes:
- Large Screen Support!
- Minor Bug fix 

Latest version: 3.2 (for all Android versions)


Source: appbrain.com

Football Fantasy Review For iPhone

"One of the greatest football management MMO of our time" - User Reviews.

For a limited time only, it's FREE!

Easy to play, hard to master!

Full fill your fantasy to take charge of your favorite football club today. In this game you will be able to make all the key decisions that you always dream of. You can hire new players, handle the budget and train your team so that they become the very best.

Compete for the 1st position in a real live league with over then 200,000 players.

Compete for the Gold and Silver in the biggest MMO cup tournament.

Challenge your friends and foe to win virtual money that can be used to boost up your football club.

Use the map to browse over all other live clubs around you.

This game has millions of hour of fun and excitement in a game world that 24/7 live...

Source: gamespot.com

Tales from Space: About a Blob Review For PS3

A formless blob of goo isn't the most likely protagonist for a game that involves a lot of running and jumping, but when said blob comes from space, well, all bets are off. In Tales from Space: About a Blob, you control a gelatinous orb that is trying to escape captivity and leave a cartoonish version of Earth. This blob's basic locomotive capabilities are augmented by a few neat powers that are responsible for most of the game's appeal. You can absorb sundry items to increase your gooey mass and spit them back out again to vanquish foes and remove obstacles. Your range of motion is significantly increased once you gain the power of magnetism, and turning yourself into a rechargeable battery opens up new navigational challenges. Yet, even with a full complement of abilities, you probably won't have much trouble figuring out how to proceed. About a Blob is more platformer than puzzler, and challenge-seekers will have to adopt a collect-'em-all mentality or a yearning for online leaderboard fame if they want to find satisfaction here. Though this adventure may not strain your reflexes, stump your brain, or stimulate your imagination, it still offers a good amount of mild-mannered platforming fun.

Hard Corps: Uprising Review For Xbox 360

Among run-and-gun shooters, the Contra series is the longest running and most beloved. That's why it's so peculiar that Konamibrings us a new Contra game -- a sequel to the excellent Contra:Hard Corps on the SEGA Genesis -- but doesn't call it Contra. Oh well, the important thing is that Hard Corps: Uprising is here, and it's fantastic. 

An oppressive government has seized control of the land and it's up to two brave warriors (a badass named Bahamut and an eye-patched girl named Kristal) to run to the right and shoot their way to the evil dictator. Fun fact: Bahamut was actually the bad guy in Contra Hard Corps, but he's recently had a change of heart. Together, they'll do a lot of running, riding vehicles, dodging bullets, and perforating giant robots.

Crysis 2 Review For PC

New York is fertile ground for cinematic disaster, forever laid waste by meteor or flying saucer, or trampled by French Godzilla. In our most recent run-in with Crysis 2, the Big Apple was plenty wrecked by alien invaders even before the level finale, in which a devastating wall of water surged down a skyscraper-lined street at us--something like The Day After Tomorrow, but in place of Jake Gyllenhaal, the improbably named Crysis 2 protagonist Alcatraz: a futuristic supersoldier in skintight nano-armour who could topple a Cloverfield monster in a pinch.
Not that Alcatraz is overpowered. In this sequel, Crysis remains a first-person shooter for first-person shooter fans hardened by the steepness of the original's learning curve. Except for some cockroach-like bugs, the armoured alien foes are variously fast and tough, equal to Alcatraz's extensive arsenal and super-suit, and the game is quick to punish you for underestimating the enemy. As for the legacy of Crysis' PC-pwning graphics, Crytek's Nathan Camarillo tells us the game, powered by the still-fresh CryEngine 3, is locked at 30 frames per second on the consoles. (Of the prospective Crysis 2 console players, the Xbox 360 contingent has already had access to a multiplayer demo, while Crytek has said PC players will get a demo on March 1.)
The level we played ran from New York's City Hall subway, through infested and flooded tunnels, out into large, sunken arenas of collapsed roads and smashed vehicles, with huge metal spines--indeterminate alien technology linking our three objective nodes--stuck into the ground and arching up high.

Monday, February 21, 2011

PuzzMon Review for Android

Apprenticeship magic knight's Mint clears the trial given because it becomes an independent magic knight. The mission of each level is put out, and if monsters of a specified number are knocked down in time, the level is clear. It is possible to knock it down by moving the monster up and down and right and left, and arranging the same three monsters or more sideways. The mission of each level is put out, and if monsters of a specified number are knocked down in time, the level is clear. It is possible to knock it down by moving the monster up and down and right and left, and arranging the same three monsters or more sideways.

Source: gamespot.com

Drift Legends V2 Review For iPhone

Drifting: speed, style, smoke and plenty of opposite lock make this the coolest motorsport in the world. It just doesnt get any better than this. Will you become a Drift Legend?
* 25 tracks
* 5 countries with unique environments
* 4 cars (with upgrades) that have their own character and handling
* Drift training track
* Replay system stores your best run
* Global leaderboard compete worldwide
* 9 bonus unlockable screen wallpapers for you to keep
* 15 original soundtracks by international artists

Source: gamespot.com

StarCraft II: Wings of Liberty Review For PS3

We can’t think of any game that we’ve consistently played on-and-off for the last 12 years as we have StarCraft. Few games have the longevity or indeed depth to command that weight of commitment – but then, this is StarCraft; possibly the most lauded and highly regarded multiplayer RTS of all time. Nor can we think of any other game able to garner the kind of cult status it holds with hardcore RTS fans, or in places like Korea. Our expectation of StarCraft II was, and is, rather high.

We start with this preamble, because having played the beta to Blizzard’s long awaited sequel, StarCraft II, we’re never going to play the beloved original again – in multiplayer form at least - the seminal long-lived RTS is looking like it has finally been surpassed.

We all knew that Blizzard would create a StarCraft sequel eventually, but the RTS landscape has changed remarkably in the twelve-year interim. With the RTS genre under fire for being overly complex in an age where ‘accessibility’ is an industry byword (even genre stalwart C&C has totally shifted away from traditional base-building mechanics – with mixed results), the biggest question was whether Blizzard would change its formula along with the rest. But the Irvine-based developer has always marched to the beat of its own drum. ‘To thine own self be true’ and ‘it’ll be done when it’s done’ are arguably Blizzard mantras – and it has become the most successful developer in the world following them.

Dead Rising 2 Review For Xbox 360

The sequel to the million-plus selling Dead Rising, Dead Rising 2 sees the player take on the role of former Motocross champion Chuck Greene, who has come to Fortune City, America's newest gambling paradise, to compete in "Terror is Reality," a gruesome game show that dares contestants to survive zombie-filled environments for big money prizes at the delight of TV audiences around the globe. Chuck's motivation for taking part and risking life and limb is his daughter Katey, who since being bitten by a zombie requires a daily dose of Zombrex to prevent her from turning into one of the living dead. There's no denying that Zombrex works, but since it's the only drug on the market, its price is high.

During his time in Fortune City a zombie outbreak occurs and Chuck must survive the onslaught of the undead for 72 hours. Pitted against two fearsome threats - tens of thousands of zombies and the constant countdown of the clock - while potentially rescuing other survivors of the zombie apocalypse, players must also unravel the greater conspiracy behind the outbreak and as importantly find the Zombrex necessary to stop Katey from joining the ever growing zombie horde. Players will shoot, stab, carve and drive their way through enemies in order to beat the clock and survive 72hours in the darkly comedic, no holds-barred confines of Fortune City.