Red Dead Redemption is the sequel to the massively underrated PS2 game Red Dead Revolver. Aside from being set in the Wild West and both titles having the words 'red' and 'dead' in the title, the two are completely different games.Thursday, February 24, 2011
Red Dead Redemption Review For Xbox 360
Red Dead Redemption is the sequel to the massively underrated PS2 game Red Dead Revolver. Aside from being set in the Wild West and both titles having the words 'red' and 'dead' in the title, the two are completely different games.Wednesday, February 23, 2011
Halo: Reach Review For Xbox 360
Tuesday, February 22, 2011
Hard Corps: Uprising Review For Xbox 360
An oppressive government has seized control of the land and it's up to two brave warriors (a badass named Bahamut and an eye-patched girl named Kristal) to run to the right and shoot their way to the evil dictator. Fun fact: Bahamut was actually the bad guy in Contra Hard Corps, but he's recently had a change of heart. Together, they'll do a lot of running, riding vehicles, dodging bullets, and perforating giant robots.
Monday, February 21, 2011
Dead Rising 2 Review For Xbox 360
The sequel to the million-plus selling Dead Rising, Dead Rising 2 sees the player take on the role of former Motocross champion Chuck Greene, who has come to Fortune City, America's newest gambling paradise, to compete in "Terror is Reality," a gruesome game show that dares contestants to survive zombie-filled environments for big money prizes at the delight of TV audiences around the globe. Chuck's motivation for taking part and risking life and limb is his daughter Katey, who since being bitten by a zombie requires a daily dose of Zombrex to prevent her from turning into one of the living dead. There's no denying that Zombrex works, but since it's the only drug on the market, its price is high.During his time in Fortune City a zombie outbreak occurs and Chuck must survive the onslaught of the undead for 72 hours. Pitted against two fearsome threats - tens of thousands of zombies and the constant countdown of the clock - while potentially rescuing other survivors of the zombie apocalypse, players must also unravel the greater conspiracy behind the outbreak and as importantly find the Zombrex necessary to stop Katey from joining the ever growing zombie horde. Players will shoot, stab, carve and drive their way through enemies in order to beat the clock and survive 72hours in the darkly comedic, no holds-barred confines of Fortune City.
Saturday, February 19, 2011
Fable III Review For Xbox 360
Friday, February 18, 2011
Fallout: New Vegas Review For Xbox 360
Thursday, February 17, 2011
Test Drive Unlimited 2 Review For Xbox 360
Wednesday, February 16, 2011
Medal of Honor For Xbox 360
Xbox 360 Hardware Hacks
The XB360 Exposed
Filename: XBox_360_EXPOSED.zipDescription:
45 hi-res photos of the disassembled hardware! Including motherboard, CPU, GPU, DVD-ROM and more.
Xbox360 CPU pinout v1.5
Filename: XBOX360cpu15data.rarMonday, February 14, 2011
StarCraft II: Wings of Liberty Review For Xbox 360
Sunday, February 13, 2011
Arcania: Gothic 4
Despite the many changes in gameplay, Arcania takes place in the same old Gothic land of Myrtana. Ten years have passed since Gothic 3, and King Rhobar III has been afflicted by some sort of madness that has made him a teensy bit bloodthirsty. You play as an anonymous hero caught up in a huge war ravaging the realm so thoroughly that his native village is burned to the ground and his pregnant fiancee is killed by Rhobar's troops. Things get awfully bleak after just a couple of hours of play and a handful of introductory quests, in fact, so in this way the new Gothic resembles the old Gothic. Nothing about the story is well developed, though. The world just doesn't seem real, with cardboard characters that aren't fleshed out and that--like their counterparts in so many other games--never even notice if you wander into their homes and loot their chests of valuables. Poor translations and pedestrian voice-acting make the dialogue a blend of the indiscernible and the plain old goofy. Many scenes seem to have been edited strangely or hacked into abrupt endings. The moment when your fiancee dies in your arms, for instance, has as much emotional impact as watching your stepbrother eat beef jerky.
What you're called upon to do in pursuit of vengeance is also hard to get into. Quests never reach beyond the formulaic. Every single person you visit needs a job done, so you play a never-ending game of "you scratch my back, and I'll scratch yours." You're constantly traipsing around the countryside looking for specific monsters to slay, artifacts to pick up, herbs to pick, and so forth. Nothing about these fetch assignments is interesting. The exact same jobs have been doled out in other RPGs for a couple of decades now, and none of the characters that you interact with are the least bit memorable. There is no depth to any of their personalities, and the strained dialogue makes it tough to accept any of the non-player characters as real people. Instead of talking to other human beings, it's more like you're pulling random work assignments off a bulletin board that occasionally puts on a dress and pretends to be a fat medieval bar-wench.
A few design issues in Arcania interfere with your ability to wrap up these quests. The map is far too small and limited in scope, with the fog of war seemingly so tight that you can't see anything on the map that you can't see on the main screen. Bull's-eye icons mark quest locales on the minimap, but they show up only when you're practically right on top of the place, person, or thing that you're looking for. As a result, you have to follow the directions given out when you are offered a quest. This generally gets you where you need to go, although in today's GPS world, it's a little annoying to have to deal with vague comments such as "turn east at the watchtower and head up the hill."
Maps are also very big, with outdoor areas loaded with intricate pathways and trails that loop back on each other and circle around hills. Reasonable art makes these sylvan settings look pretty good in an Oblivion-ish sort of way, and seamless transitions between most areas mean you can immerse yourself in the adventure without sitting through loading screens. Still, there are some noteworthy hitches when it comes to frame rate, and a few other quirks. The game is quite choppy at times, especially during larger battles. It doesn't feel as much like the usual Xbox 360 game as it does a PC game being played on a system that doesn't quite meet the requirements. Animations aren't very fluid, and objects like tall grass and shrubs abruptly vanish when you get close to them. Quests are often spread out far and wide, forcing you to explore more than you might expect. Monsters are all over the place, as well, with the game's menagerie of fantasy-game stereotypes (undead, demons, giant insects, wolves, goblins, and so on) heavily populating the great outdoors. You can't walk more than a few feet without being accosted by one gang of goons or another. As a result of all of the above, it's easy to get lost and find yourself in a lot of fights that gradually wear you down to the point you get killed.
The mechanics are just as conventional as the rest of the game. You can't create or customize your starting character. Combat is a basic affair where you mash buttons for melee attacks and lean on the shoulder buttons to fire off spells and ranged weapons. Some combo-type attacks are available, and enemies sometimes surprise you with blocks and special moves that require you to whip out a spell or dodge by blocking and rolling. But there still isn't anything that requires more effort than zoning out and button mashing. Character development is limited. You gain experience points for monster kills and successful quests, as usual, but there isn't much you can do with the skill points earned by leveling up. There are just a handful of abilities that can be buffed, leading to general improvements in attacking, defending, spell use, and the like. Crafting and messing around with alchemy are possible, at least. And the loot drops are rewarding. While this isn't an overly loot-heavy adventure, you do run across a good selection of weapons, armor, artifacts, potions, and other assorted D&D-ish paraphernalia.
Source: gamespot.comSaturday, February 12, 2011
assassin's creed brotherhood review
Assassin's Creed II is definitely one of my favourite games of the last 12 months. It was a meaty gaming meal that took several steps towards fulfilling the promise of the original, with new mechanics, more variety in gameplay, and an alluring new setting: renaissance Italy. It was a big leap, in other words: a worthy sequel in all regards.
Brotherhood, on the other hand, will have a slightly harder time proving its worth. Rather than moving to a new time period, it continues directly on from the events of Assassin's Creed II, only with the action shifting almost entirely to Rome. Like previous titles, there's also a modern-day component. The game is once again framed by the on-going battle between the Templars and Assassins, and players are actually assuming the role of Desmond, who lives in the present day and is able to experience the memories of his ancestor Ezio using a device called the animus. The game cuts between the two time periods but the bulk of the gameplay occurs in renaissance Rome.
Ubisoft Montreal has stressed that Brotherhood has a number of innovations and evolutions designed to keep the experience fresh, and we can certainly tell you that there's easily as much content here as in Assassin's Creed II, but will it be enough to really help this title distinguish itself from last year's stellar outing? Let's find out.
After confronting Rodrigo Borgia and having his mind blown far beneath the Vatican at the end of Assassin's Creed II (and no, that's not a euphemism), the story picks up with Ezio ready for some well-earned R&R. It's not to be. Cesare Borgia – Rodrigo Borgia's son – is ticked off, and mounts a full scale attack on the assassins. The villa in Monteriggioni is destroyed and Ezio loses everything. Yes, after 20+ hours working towards all that bad-ass armour and weaponry, it's lost in a moment and players must begin again. Such is the fickle nature of videogames.
In any case, Ezio travels to Rome determined to take his revenge against Cesare. The city is divided into 12 districts, each of which is overseen by a Borgia tower, representing the Borgia's control of the area. As long as the tower stands, soldiers are out in force, shops remain closed and the people oppressed. Assassinate the tower's Captain and burn it to the ground, however, and the area will open up for business. Ezio is then able to renovate blacksmiths, banks, stables and more, and these all add to his income, in much the same way renovating Monteriggioni did in the last game. The more shops that are open, the more items will be available and perks Ezio will get. For instance, the more tailors you have, the more pouches for carrying knives and other items will be available, whereas the more banks are open the more money Ezio can store before his account is full. Each defeated tower also opens up an assassin apprentice slot, but more on that later.
It's important to note that while the Borgia towers are a key element of the game's structure, they're not actually central to taking down Cesare. You can actually finish Brotherhood without destroying all the towers. Instead, they're about earning income, unlocking items, gaining apprentice assassins and reducing the presence of Borgia guards across the city. By destroying a tower, players can make missions in that region easier for themselves by ensuring there'll be less guards around. How to get to each Captain? Well, that's up to you. Each tower is surrounded by a compound where the guards are on high alert, so it's up to players to work out the best path to the Captain. Easier compounds allow astute players to clinically execute the Captain with little-to-no danger, while more difficult ones will inevitably result in a huge confrontation, or have a more difficult path to the end goal.
As fans of open-world games would expect, a lot of the player's time will be occupied with missions and activities that don't necessarily advance the plot. It's easy to get sidetracked for hours finding treasure chests, taking on assassination contracts, doing missions for the various guilds or trying to level up your relationship with them, exploring the world or climbing landmarks like the Coliseum. Subterranean environments return too, in the guise of Sons of Romulus missions. These make for a nice change of pace, as the focus is very much on movement puzzles over combat.
Leonardo da Vinci is back as an ally too, and once again provides weapons for Ezio. Turns out he's also been pressured into creating war machines for Cesare, so it's up to Ezio to destroy the plans and prototypes. These see you wielding a chain gun mounted to a horse and cart, piloting a boat with a naval cannon, gliding about in Leo's paraglider – modified to fire bombs, and manning a renaissance-era tank. They're not actually that exciting, but at least inject a little variety into the gameplay.
And honestly? That's something Brotherhood needs. The gameplay on offer here is solid, but by and large the bulk of the missions are pretty similar in nature to those we've already experienced in depth in Assassin's Creed II. It really feels like treading the same old ground, without great improvements. The missions where Ezio must tail a target are still frustrating, for instance, thanks to the small sweet spot at which the player must stay away in order to follow - but not alert – his target.
Source: ign.com
Friday, February 11, 2011
Marvel vs. Capcom 3 Preview For Xbox 360
The latest in a line of crossover games developed by Capcom, Marvel vs. Capcom 3 features characters from both the Capcom and Marvel universes, and features fast-paced fighting on a 2D plane. Players select three characters that can be tagged in and out on the fly.
What's new?
Fate of Two Worlds is similar to its predecessor, but it does boast a number of important differences:
* Updated graphical engine.
* Simple Mode for new players.
* New characters.
* Three buttons for light, medium and hard attacks.
Characters
IGN has the complete Marvel vs. Capcom 3 roster, but new combatants include:
* Dante from Devil May Cry
* Phoenix from the X-Men Series
* Viewtiful Joe
* Zero from Mega Man
* How does it look?
Fate of Two Worlds is a crisp fighter that looks like plenty of fun. Devoted fans of Marvel vs. Capcom 2 (you know who you are) should be happy with everything here. Although the visual style has been a point of contention at the IGN office, most of us still dig the game. What's not to love about beating up Wolverine with Ryu?
Will there be online play?
Absolutely. There will be full online support for competitive multiplayer that will track a player's statistics and even map out his or her play style.
When does it come out?
February 15th, 2011.
Other fighting games by Capcom:
Super Street Fighter IV, Tatsunoko vs. Capcom: Ultimate All-Stars.
Mass Effect 3 review



Thursday, February 10, 2011
A.H.C Games
We are two cousans and we decide to start a blogg about games. Here we will post different content about games and also about consoles like PlayStation, XBLA, Wii, PC and also mobile devices like symbian, android and iPhones mobiles.



















