Tuesday, February 15, 2011

Hot Wheels Track Attack For Wii

My defining memory of the Hot Wheels toys was when my friend got one of the stunt tracks for his birthday. We spent hours watching the die-cast little cars race around the thing; invariably ending with one (or more) flying off into the air and crashing somewhere over the other side of the living room floor. Those loops were a killer.

This is the Hot Wheels that Wii / DS Racer Track Attack seeks to embody; not the collectors market of the classic Hot Wheels toys, and not even the more character-driven antics of the Battle Force 5 range. The emphasis in Track Attack is firmly on stunts, speed, and drifting around the track faster than everyone else.

The car library - which comprises some 30-odd vehicles - is mostly made up of cars from the Hot Wheels 'Track Stars' and 'Thrill Racers' series'. That means you won't see any licensed cars, but rather a selection of bonkers creations ranging from chromed hot rods (and indeed, a Croc Rod) to curvaceous supercars to dune buggies. All can be customised, with several preset colour schemes available, and you're free to paint them your own colours as well as upgrade them with tokens.
Only a few cars (and tracks) are available at the outset; the rest are unlocked as you progress through the races available, earning red tokens as you go. Collect enough tokens, and you unlock more cars and events. Simples! Handling favours a finger-on-the-accelerator approach, with drift-friendly corners popular, though the faster cars will struggle with the tighter areas of the track, making your choice of vehicle quite important.

The tracks themselves are spread out over four districts, each with its own flavour; from jungle, to desert, to urban sprawl. They incorporate plenty of interesting elements; diverging paths are common, some offering better routes than others depending on your car, though you can also expect to find a few of the trademark Hot Wheels Stunt loops and turbo tunnels as well to further mix things up. There are even stunt pads dotted around the track, which can give your car a turbo boost, cause you to spin out, or catapult you into the air. There are a few environmental hazards to contend with as well; its increasingly easy to careen off the track as you progress to faster cars, and you'll want to watch out for the giant spiders, dinosaurs and robots that have an annoying tendency to stomp all over the track while you're racing.

Races come in several varieties; standard 3-lap circuits are the norm, but there are also Hot Laps - timed runs over a single lap of a course, checkpoint races, which give you a limited amount of time to reach the end of the race, but driving through sporadically placed Checkpoints increases your time, Elimination events, where the driver in last place is kicked out at the end of each lap, and Token Grabs, free-roaming events in stunt arena's where you're given a time limit to collect as many blue tokens as possible. It all makes for a pleasing amount of variety, so you're never stuck with having to do a certain race type again and again.

Further variety is added by the inclusion of blue tokens scattered throughout the races which, if collected, can be used to upgrade your car, though In all honesty the upgrades don't seem to make a huge difference, as there's normally a newer car waiting to be unlocked that's just plain better. Still, if there's a car you particularly like the ability to upgrade is welcome. Should you ever get fed up of the tracks on offer you can go and make your own using the bundled track editor, a frighteningly easy to use invention that lets you simply draw the track on the screen (with either the Wiimote or Stylus) then add special features (like loops, curves and turbo tunnels) by simply dropping them onto the track. You can't change the height of the track, which leads to some pretty flat races, but you can save them to replay at your leisure. Whilst the Wii version of the game has split-screen multiplayer, the DS version makes do with multi-card play for 1-4 players; a nice inclusion but its a shame developers Firebrand didn't include a single-card option- as with any racer, Track Attack is best enjoyed with friends.

Track Attack is aimed at kids, and the single player mode is pretty easy - I was able to unlock all cars and tracks within a couple of hours play - but kids will appreciate the intuitive controls and fun mechanics of the game, and the racing is pretty addicting - its easy to come back for 'one more race'. Neither the Wii nor DS versions are especially impressive visually, but they get the job done, and run nice and smoothly, though a few glitches can ruin the effect - several times I encountered vehicles driving through barriers or scenery, and there's some strange graphical glitching on the DS version that results in the occasional case of broken geometry. Such instances are fleeting, though, and you won't really notice them whilst bombing along a track at a hundred miles an hour, or however fast those lil' cars are supposed to be going. The soundtrack is nothing to write home about, but the funky music and car sounds fit the job well enough.

Source:http://www.gameshard.net

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